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Mr Puggsly said:
zorg1000 said:

Literally none of those things dispute what I said and I already acknowledged your counter points.

Telling me that Sumo works on other games and that other studios built things for the game but Sumo was the primary developer are 100% redundant statements because I already said those things.

All you did was repeat what I said then acted like it was a rebuttal.

"I know Sumo works on multiple projects at once but a couple hundred people working on a game for 4+ years is definitely in the big team, big budget territory."

That's a lot of assumptions in that single sentence. We saw gameplay in like 2017 and the final product doesn't look much different. So why would it take hundreds of people to continue the work if much of the game is already complete? Who knows if hundreds were ever actually working on this game at a single period?

From my memory, it seems games have huge teams when they have short development periods like major games trying to hit a holiday release. Hence, EACH STUDIO working on a game doesn't mean a team of hundreds. Hellblade was apparently developed by a team of like 20 people, a fraction of the studio I would assume.

Sorry if I phrased that poorly, I have no idea if hundreds of people were working on it all at the same time, I just meant hundreds of people worked on the game over a 4-5 year period.

To me that seems like the game wasnt as low budget as Chris Hu made it seem.



When the herd loses its way, the shepard must kill the bull that leads them astray.