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zorg1000 said:
Mr Puggsly said:

You're making a lot of assumptions.

Sumo is a big studio that works on many projects at once. They released numerous games while Crackdown 3 was in development.

I also believe the delays were primarily due to the multiplayer aspect and maybe just extra polish. It doesn't take a massive team to necessarily work on that.

Multiple studios built things for the game, but Sumo was always the primary developer.

Literally none of those things dispute what I said and I already acknowledged your counter points.

Telling me that Sumo works on other games and that other studios built things for the game but Sumo was the primary developer are 100% redundant statements because I already said those things.

All you did was repeat what I said then acted like it was a rebuttal.

"I know Sumo works on multiple projects at once but a couple hundred people working on a game for 4+ years is definitely in the big team, big budget territory."

That's a lot of assumptions in that single sentence. We saw gameplay in like 2017 and the final product doesn't look much different. So why would it take hundreds of people to continue the work if much of the game is already complete? Who knows if hundreds were ever actually working on this game at a single period?

From my memory, it seems games have huge teams when they have short development periods like major games trying to hit a holiday release. Hence, EACH STUDIO working on a game doesn't mean a team of hundreds. Hellblade was apparently developed by a team of like 20 people, a fraction of the studio I would assume.

Last edited by Mr Puggsly - on 19 February 2019

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