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I thought this was a technical marvel for the Switch until I heard the resolutions. Its like the resolution of CoD games on last gen.

He said 60 fps was amazing due to bottleneck or whatever, but its evident the real bottleneck with UE4 is the GPU usage. For example Ark is pretty good at targeting 30 fps, while the sacrifice was clearly on GPU.



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River City: Rival Showdown
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