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Mazzy said:

Isn't there a lot of crossover for employees at Nintendo? And 70k USD seems fairly high as an average for development team. No doubt these sales are disappointing for Nintendo, but that budget certainly seems pretty high. Compare that to a heavily marketed, cutting edge tech game like Witcher 3 which had four years of dev time, a dev team of 250, and a massive marketing budget but only cost 80m USD.

Also, the fact that a dev team of 140 with two years dev team put out such an ugly, short, half-baked embarassment of a game is a bit baffling. Nintendo's internal studios have really fallen from grace, as has that hack Miyamoto.

While I agree that the budget for the game isn't that big and that Nintendo isn't happy with the results, I should point out that Nintendo wasn't fully in charge of the development of SF0. Half of the staff was composed of Platnium employees. Also I think calling a Miyamoto a hack is a bit much. Has he tried new things for the sake of trying new things? Yes. But I still think the man is still creative and loves doing what he does.