Kerotan said:
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As they say, a new sucker is born everyday... I also can't understand why would anyone buy one iPhone every 6 months or any of the yearly iterations games (buy once or twice a gen ok, but all of them? Crazy thing)...
But as a company you sell what the customer wants to buy and if they don't want you convince them with marketing or launch a different product... so yes sometimes the fault is on the customer.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."